Skip to main content

Virtual reality in rehabilitation

Edited by: Emily A Keshner and Patrice (Tamar) Weiss

An article collection in Journal of NeuroEngineering and Rehabilitation

This collection of articles has not been sponsored and articles have undergone the journal's standard peer-review process overseen by the Editor-in-Chief and Associate Editors. The Editor-in-Chief and Associate Editors declare no competing interests.

View all article collections published in Journal of NeuroEngineering and Rehabilitation

  1. Wide field of view virtual environments offer some unique features that may be beneficial for use in vestibular rehabilitation. For one, optic flow information extracted from the periphery may be critical for ...

    Authors: Patrick J Sparto, Susan L Whitney, Larry F Hodges, Joseph M Furman and Mark S Redfern
    Citation: Journal of NeuroEngineering and Rehabilitation 2004 1:14
  2. Virtual environments (VE) are a powerful tool for various forms of rehabilitation. Coupling VE with high-speed networking [Tele-Immersion] that approaches speeds of 100 Gb/sec can greatly expand its influence ...

    Authors: Robert V Kenyon, Jason Leigh and Emily A Keshner
    Citation: Journal of NeuroEngineering and Rehabilitation 2004 1:13
  3. Video capture virtual reality (VR) uses a video camera and software to track movement in a single plane without the need to place markers on specific bodily locations. The user's image is thereby embedded with...

    Authors: Patrice L Weiss, Debbie Rand, Noomi Katz and Rachel Kizony
    Citation: Journal of NeuroEngineering and Rehabilitation 2004 1:12
  4. Virtual reality (VR) is an innovative tool for sensorimotor rehabilitation increasingly being employed in clinical and community settings. Despite the growing interest in VR, few studies have determined the va...

    Authors: Antonin Viau, Anatol G Feldman, Bradford J McFadyen and Mindy F Levin
    Citation: Journal of NeuroEngineering and Rehabilitation 2004 1:11
  5. Virtual Reality (VR) provides a unique medium suited to the achievement of several requirements for effective rehabilitation intervention. Specifically, therapy can be provided within a functional, purposeful ...

    Authors: Heidi Sveistrup
    Citation: Journal of NeuroEngineering and Rehabilitation 2004 1:10
  6. Virtual Reality (VR) offers a blend of attractive attributes for rehabilitation. The most exploited is its ability to create a 3D simulation of reality that can be explored by patients under the supervision of...

    Authors: Giuseppe Riva, Fabrizia Mantovani and Andrea Gaggioli
    Citation: Journal of NeuroEngineering and Rehabilitation 2004 1:9